Product description
-------------------
Kill or be killed. Hunt or be hunted. Recl the future for
mankind. Engage the enemy solo or play against an nent in
split-screen head-to-head battle. Five armored attack vehicles to
choose from each with unique performance characteristics. 17
mechanical menaces to combat. The most insane and innovative
weapons assortment ever assembled on the Sega Dreamcast. Locate
and capture the different power cores across 3 unique planetary
surfaces: Tundra, Aztec Desert and the Red Planet!
.com
----
Perhaps a better name for this game would be Mild Metal, because
playing it won't likely raise your temperature. Playing this
enjoyable mission-based tank game is rather meditative, in that
players are required to think ly in order to reach their
goals. Don't expect to be wowed by graphics or sound effects, but
do bring your brain for this old-school treasure hunt that looks
and feels much more like a PC game than a Dreamcast title.
To beat each level, players must drive a tank around large,
hilly, desolate areas while scooping up precious containers of
glowing energy s before dropping them off at your home
base. This game challenges the player with a wildly varying
elevation and drab-colored terrain. The control scheme for
shooting is also tough to tackle. Players fire their tank's
cannon by pressing a button, but holding the button down will
increase the angle of trajectory. Not only that, the energy
s are often obstructed, requiring all sorts of physical
puzzle solving to get at them. While not exactly thrill-a-minute,
this game has plenty of depth and challenge to keep thoughtful
gamers happy for quite some time. --Jeff Young
Pros:
* New control scheme
* Impressive explosions
* Fun puzzle solving gameplay
Cons:
* Drab graphics and sound fail to excite the senses
P.when('A').execute(function(A) {
A.on('a:expander:toggle_description:toggle:collapse',
function(data) {
window.scroll(0, data.expander.$expander[0].offsetTop-100);
});
});
Review
------
There have been plenty of video games based on combat,
so why not a futuristic Dreamcast shooter that puts you behind
the controls of a space-age tank on a search-and-destroy mission
to save all mankind? While the concept might sound good on paper,
Wild Metal fails to hit the mark and instead delivers an
experience not worth repeating. While Wild Metal does have a
storyline, the game doesn't bother to fill you in on it. There's
no opening intro, no cutscenes, no mission briefings, and no real
instructions on exactly why you're in a tank and on what you're
supposed to do. This makes things confusing until you read the
instruction manual, which tells you the backplot and informs you
that your basic task is to pilot your tank through the levels,
collect a bunch of multicolored power cores (one for each color
of the rainbow, how nice!), and then bring them back to your
ship. All the while you'll have to deal with a whole lot of
terrain that tanks aren't exactly suited to, on top of destroying
all the enemies contained within the level. Force fields,
sentries, mines, and other tanks will all do their best to stop
you from achieving this goal, but you'll find your main enemies
are the terrain and the poor camera controls. Since Wild Metal
features a wide range of elevations, it's often difficult to see
exactly what you want to look at, and the camera controls aren't
that much help since the camera only rotates on one elliptical
axis. Why any force would choose a tank for this type of
search-and-destroy mission is an obvious question. The terrain
would be more suited to a drop ship or helicopter, as power cores
are usually hidden in tiny crevices between ains, and
there's usually only one path you can take. And since there's no
real and only an amazingly oversimplified radar to tell you
where to go, you'll find that you will be spending most of the
time wandering around the level until you happen to bump into
where you want to be going. On top of that, the terrain is so
bland and repetitive that it's difficult to tell exactly where
you've been, which makes it all that more difficult to complete
your objective. Wild Metal does feature a fairly nice turret
system that, in theory, lets you move and fire in a manner
similar to that of a real-life tank. Unfortunately, in execution
the turret is always too slow, and without an actual ing icon
it's extremely inaccurate. The analog trigger buttons rotate the
turret to and fro, and holding down the fire button controls the
elevation of the turret. When you rotate, the camera follows the
, leaving you to simply guess where you are driving. And since
there are all sorts of pitfalls and ains scattered about the
level, you're sure to accidentally drive off the side of a cliff
or up the side of an unscalable ain in the middle of combat,
leaving you incredibly frustrated. The overly complex control
scheme is done so poorly that it's much easier to simply stop
your tank altogether every time you want to take out an enemy.
And since there's no sort of accurate way to judge the elevation
of your barrel and the arc of your s, you'll be forced to
fire a series of s that get increasingly closer to your
target as you correct yourself. This pretty much ruins any sort
of stealth that you may have had, and it's such a tedious process
that it ruins combat altogether, and you end up trying your best
to simply avoid any sort of hostile situation. While the tank
models themselves appear pretty sharp, the rest of the graphics
look horrible. The terrain is a smattering of yellows and browns,
making you wonder exactly what sort of planet you're actually on.
With the exception of the occasional purple pipes or gray mesas,
each level looks pretty much the same as the one before it -
incredibly bland. Since the levels carry the same overall
appearance, they start to blur together, and after a while it
seems as if you've been driving through the same few ains
for the last couple of hours. In fact, the only thing that seems
to separate the levels is the occasional night mission, which
gives the graphics a slightly different spin, but on closer
inspection you'll notice that the textures are still the same.
The sound is extremely average, aside from a nice crunching sound
every time you run over the scraps of recently destroyed enemies.
What really kills the whole audio experience is the absolute lack
of any background music. Iinstead of suspenseful music edging you
on, you get to listen to the drone of the helicopter's rotors
while you play. The game does feature a multiplayer mode but
doesn't take advantage of all four of the Dreamcast's controller
ports. Still, you and a friend can have at each other in one of
four different multiplayer arenas. If you want to make things
more interesting, you can even change the session from straight
fragging to scrambling to collecting all the power cores. Still,
the multiplayer mode suffers from the same problems that plague
the single-player mode, and it keeps Wild Metal from being any
sort of game you'd want to invite friends over to play. If it
weren't for the terrible control scheme, horribly accurate AI,
and confusing terrain, this game would still be overly simple.
There are no difficult tasks set ahead of you - simply collect
the cores and return to the starting point. It's unfortunate that
the only difficulty found in the game is a direct result of the
game's numerous flaws. With the Dreamcast's muscle, this game had
plenty of potential, but it turned out to be a boring shooter so
frustrating that it's hardly worth a rental.--Ben
Stahl--Copyright © 1998 GameSpot Inc. All rights reserved.
Reproduction in whole or in part in any form or medium without
express written permission of GameSpot is prohibited. -- GameSpot
Review
See more ( javascript:void(0) )